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[id tech 3] Dynamic shadows
2022-08-04
A backup of an old sample map
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[id tech 3] deformVertexes normal
2022-08-01
Divergence in shader manual and source
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[id tech 3] Water shading
2022-07-24
A series of tests on shading water in id tech 3 including sample file
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New portfolio site launched
2022-07-22
Launch post! Some notes on the hows and whys
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Masking gitlab ci/cd env variables using base64
2022-07-22
A short note on de-/encoding gitlab ci/cd environment variables to base64 for masking
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Deploy an 11ty site using gitlab ci/cd pipelines
2022-07-22
Just a link drop about deploying a site built with 11ty using gitlab CI/CD pipelines
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The language of arena FPS level design
2017-03-05
A few thoughts on a terminology for conceiving afps level design (archived post)